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Mortal shell lute
Mortal shell lute










mortal shell lute

Used mid-fight, it can let you slam your way through enemies, keeping your own string of devastating blows going while knocking your prey off-balance and mitigating any punishment your aggression would earn you. Especially with tougher bosses, the key to victory is almost always to strategically harden yourself so you can score a hit when you’d otherwise be eviscerated. Hardening lets you turn yourself into a Trojan Horse, baiting your enemies to attack you so you can get in under their guard. The harden ability provides a whole new set of essential strategies to Mortal Shell’s combat. You can start a swing and harden midway through, ignoring your opponents’ attacks so you can land your own. Harden has a short cooldown, so you can’t use it constantly–it’s meant for strategic activations, particularly as you’re facing a volley of blows or even when you’re in the middle of your own attack animation. Blocking a hit with harden will also often stagger your opponent as their blow bounces off you, putting them slightly off-balance. When you harden, you briefly turn to stone, allowing you to tank a hit before the stone breaks. The thing that sets Mortal Shell apart from its inspirations is the “harden” ability, something intrinsic to your spiritual form that you bring to each of the shells you inhabit. So while harden is a defensive ability that gives you options for waiting and letting your opponents come at you, the Resolve system pushes you to be more aggressive, landing hits and making parries so you can stay alive. You can’t activate the parry unless you build up a meter called Resolve, however, which you get by dealing damage. If you can time a parry correctly, the riposte attack you get afterward restores health, making it the most reliable way to heal yourself in the game–otherwise, you’re reliant on consumable items you find around the world. There’s also a parry and riposte that’s almost exactly like Bloodborne’s Visceral attack, but with a different essential function. How much you can swing your sword and how many times you can dodge are dictated by a stamina gauge, which quickly refills when you’re not swinging away or rolling like mad. You have a faster light attack and a slower heavy attack, as well as a backstep that you can convert into a roll to dodge your enemies.

#MORTAL SHELL LUTE HOW TO#

The four shells keep Mortal Shell approachable, as you only need to learn how to handle each one (or just your favorite), rather than worry about developing the stats of an RPG-style character build.Ĭombat in Mortal Shell owes its underlying basics to Dark Souls and Bloodborne, functioning in almost the exact same way. Each also has unique special perks you can unlock in a typically Souls-like way by spending currencies you earn from killing enemies–currencies you can permanently lose if you’re killed and don’t retrieve them from your own dead body. The four shells in the game each play a little differently from one another, providing a set of different character builds you can swap between as you play. You’re able to inhabit the corpses, or shells, of some tough warriors you find along the way, which make you a little less prone to instant death. To survive, you need a better body, which is where the name Mortal Shell comes from. Practically, just about anyone you come across wants to murder you, and in your white spirit-ish form, you’re little match for them–one hit will destroy you. There, you meet various characters who give typically spooky, cryptic speeches about the gradual degradation of the world and the religious zealots who populate it.

mortal shell lute

You play a faceless, voiceless being dubbed “The Foundling,” more akin to a spirit than a person, who leaves what seems to be a sort of astral plane in order to venture into a decaying, poisonous world known as Fallgrim. It feels tuned for more casual players–people who have been interested in this brand of experience, but who maybe struggled in the twitch reactions department–while still striking all the same essential nerves. Mortal Shell is a small-scale Souls-like game, demanding less of an investment of time and frustration. It adds ideas and mechanics that shift your way of thinking about its duelist-style combat. It’s hard to separate talking about Mortal Shell from discussing the Souls games–Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice–because developer Cold Symmetry has obviously created a love letter to From Software’s work.












Mortal shell lute